Ti Ti! Pang Pang!
- Original title
- 띠띠!빵빵!
- Title translations
- Ti Ti! Pang Pang! (English)
- Also known as
- Tti Tti! Ppang Ppang!
- Developed by
- Aproman
- Year
- 1989
- System
- MSX
Technical Specifications
- Rating
-
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- Sound
- PSG
- Kind
- Game
- Last updated on
- 14-06-2022
- Input Devices Supported
- Keyboard, Joystick
- Genre
- Platform
- Uses Kanji
- No
- Uses V9990
- No
Note
From http://www.hardcoregaming101.net/korea/part1/company-aproman.htm:
The platformer with the funny name uses sprites from Choro Q, but it is a completely different game. The player car constantly drives at high speed and never brakes nor stops, the only ways to maneuver are changing direction and jump. The journey goes over rivers and skyscraper rooftops, an explanation what business a car with a propeller on top has got there is missing. Collision detection is very asinine, and after dying, the game likes to respawn the car just above another deadly gap.
There are three stages, each has its own enemy type in addition to the omnipresent skulls: Construction cars at the beginning, cuttlefish in the second stage, and finally helicopters. After all three stages, the sequence just repeats over and over again.
The platformer with the funny name uses sprites from Choro Q, but it is a completely different game. The player car constantly drives at high speed and never brakes nor stops, the only ways to maneuver are changing direction and jump. The journey goes over rivers and skyscraper rooftops, an explanation what business a car with a propeller on top has got there is missing. Collision detection is very asinine, and after dying, the game likes to respawn the car just above another deadly gap.
There are three stages, each has its own enemy type in addition to the omnipresent skulls: Construction cars at the beginning, cuttlefish in the second stage, and finally helicopters. After all three stages, the sequence just repeats over and over again.