Megadoom
- Original title
- Megadoom
- Developed by
- First Class Software
- Year
- 1993
- System
- MSX2+
Technical Specifications
- Rating
-
0 votes, 0.00 avg
Log in to rate this software.
- Sound
- MSX-Music, MSX-Audio, MIDI
- Kind
- Game
- Last updated on
- 28-02-2025
- Input Devices Supported
- Keyboard
- Language
- English
- Genre
- Shoot-'em-up (All) , Platform
- Max Players
- 1
- Uses Kanji
- No
- Uses V9990
- No
Note
The game has 6 levels. In the levels the following bonus items can be found:
EL = Extra live
LP = Light Phaser
SL = Sinus laser
PS = Power Shield
L = Laser
EL = Extra live
LP = Light Phaser
SL = Sinus laser
PS = Power Shield
L = Laser
Groups & Mentions
Mentioned in Publications:
- MSX Computer and Club Magazine 60 on page 18 (review)
- MSX・FAN 1993-2 on page 100 (review)
- M.G.F. 2 on page 5 (review)
Credits
- Game programming
- Jeffrey Timmer , John van Poelgeest
- Intro programming
- Jeffrey Timmer
- End sequence
- Jeffrey Timmer
- Disk set-up
- Jeffrey Timmer , Roderik Muit
- End title
- Jurgen Kramer
- Pictures digitized by
- Jeffrey Timmer , Jurgen Kramer
- Intro pictures designed by
- Roald van der Laan
- Logo picture designed by
- Johan Korteland
- Game story concept
- John van Poelgeest
- Story
- Johan Korteland
- Edited by
- Roderik Muit
- Levels designed by
- Jeffrey Timmer , John van Poelgeest , Roderik Muit , Valentijn Muit
- "Future paper" designed by
- Johan Korteland
- Disklabels created by
- Henny van Norden
- Music composed and conducted by
- John van Poelgeest , Roderik Muit
- Digitizer equipment provided by
- Sony Corporation Japan
- Thanks to
- and you , Johan Korteland , MSX Club Gouda , Valentijn Muit