The Iron Gauntz (unreleased)

Original title
The Iron Gauntz
Developed by
Oops
Year
1987
System
MSX

Technical Specifications

Rating
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Sound
PSG
Kind
Game
Last updated on
05-02-2024
Input Devices Supported
Keyboard, Joystick
Language
English, Japanese
Max Players
1
Max Simultaneous Players
1
Uses Kanji
No
Uses V9990
No

Note

It seems this is some kind of prototype which isn't finished yet but was preserved. It is remarkably similar to Blue Knight Berserga planned by the designer of this game.

Controls:
DIRECTIONAL: Move
SPACE: Fire long-range weapon from right arm (Gun's Level)
SHIFT: Fire short-range weapon from left arm (Blast)
ESC: Pause & Player Stats

Panels (content is fixed per room):
GREEN: In-Game Info or Enemy ID
PURPLE: Increases or decreases player stats/energy, revives an enemy in the room, lights up room, or removes all the walls in the room
WHITE: Unlocks doors in the stage (sometimes only after defeating all the enemies first)

Map: Player & Main Enemy Location
Energy: Used by weapons, regenerates over time
Status GFX: Health (Head, Left Arm, Right Arm, Body/Legs)

Ending credit:
Game design
Masatoshi Kondoh
Massayuki Nakamizu

Programmer
Masatoshi Kondoh
Saitoh

Character design
Sei Ogito

Music composer
Nakagaki
Ryuichi Kandha

English interpreter
Nakagaki

Scenario scriptwriter
Karamoto Ofusa

Debugger
Masayuki Nakamizu
Toshiaki Kusakabe

And special thanks to...
Naoki Aoki
Katsumi Ogawa
Takashi Yoshida
Chizuru Yoshida
Tamura
Ehten Komotta
Black Point
Hiroyuki Hataike
Takano
Akira Chiba
Kaku Koike

Groups & Mentions

See Also


Credits

Game design
Masatoshi Kondoh
Programmer
Masatoshi Kondoh
Special thanks
Hiroyuki Hataike

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