Super Boy I

Original title
슈퍼보이 I
Title translations
Super Boy I (English)
Developed by
Zemina
Year
1989
System
MSX

Technical Specifications

Rating
20 votes, 4.69 avg

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Sound
PSG
Kind
Game
Last updated on
07-01-2018
Input Devices Supported
Keyboard, Joystick
Genre
Platform
Max Players
1
Max Simultaneous Players
1
Uses Kanji
No
Uses V9990
No

Note

From http://www.hardcoregaming101.net/korea/part1/company-zemina.htm:

Zemina's take on Super Mario Bros. On the first four worlds of that game, to be precise. It seems the 32KB roms Zemina used had become to small for the full game (Super Mario Bros itself has only 6KB more, but the missing level data would have taken much less space as the graphics). But that's not the only thing amiss. Instead of being greeted in every castle by a mushroom with the legendary words 'Thank you Mario, but (...)', there's just an empty room with the statement "Sorry Nothing". The princess herself is missing as well.

A lot of gameplay mechanics also don't work quite the same as in the original, whether it was because of the incapability of the MSX, the programmer or just the limited cartridge space. Elevators are no simple platforms that start falling down when stepped on, there are no Water levels, and all the little secrets that gave the game its charme to begin with, like warp zones, bonus levels and entering pipes aren't implemented at all. Powerup distribution is much more harsh, as the blocks that are supposed to hold them are subject to a random generator as well.

All things considered, the whole program feels more of a consolation attempt for MSX owners than a full-fledged port.

Groups & Mentions

Mentioned in Publications:

See Also


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